Session 3: The Battle of Goblin Valley

December 2020 Tegel Manor game day.

Goblins, why does it always have to be goblins????

Continued from: Lawyers, Zombies and Goblins


The ponies now have names:  Stan and Theo.

Ongoing effect: Spirit Totem.

Spirit Totem: Unicorn Spirit
Syndra Class: Circle of the Shepherd
The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
 
The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.
As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest.

The effect of the spirit’s aura depends on the type of spirit you summon from the options below.


  Syndra morphed into a large horse, Natalie hopped on her back.  Clank, Clank, tank entering the fray. Arkhelm  was invited to join her, but declined. He used her as cover instead.

  Aefir, over by the tree with dead goblins, tried to pull the goblin ladder out of the hole.  Hopefully this would prevent more from coming out.  Goblin(s) were on the bottom and tried to keep the ladder.  This was unexpected, and his initial pull did not work.  Arrows hit the dirt by his hands as he pulled.

  As Aefir tried to deal with the underground goblins, Shadow Walker and Paraselene moved to engage the second group of goblins.

  A goblin shaman cast Sleep, and Paraselene went down for a snooze.  Hmmm, goblin tactics, who woulda thought???

  To Natalie's surprise, Syndra took her within good firing range and stopped. Fortunately, the dismount as Syndra re-assumed her normal form was good. Down in the tall grass for (hopefully) partial cover.

  Aefir continued to tug of war with the goblins, and finally pulled it. He yelled to all of us to be aware that there might be other goblin holes.

  Syndra and Natalie noticed another goblin in the back of the others, yelling orders. The downside of being close enough to see things was that they both got hit.

  Natalie used her second wind, but only got a token of her hit points back.  No more horseing around with Syndra for her.

  Some healing and the tug of war ladder contest continued.  Aefir won and the ladder would no longer be of use to those goblins.  Hope they didn't have a second ladder....

  The goblins in the second group retreated into the woods.

  Another sleep spell put Reebo down, and almost caught Natalie.  The shaman died shortly afterwards, and Aefir headed back to our side of the fight.

  The goblins had retreated so that none were to be seen, most went down the hole from which they had come.

  Aefir could hear some murmuring and a shout from one group of the trees.  Possibly the goblin hole??

  Searching around, Shadow Walker found a cave with goblins looking out at him.

***************************
Loot:

The shaman had a staff with a goat's head and a necklace of bones on it. Syndra took it.
 
Small glass rod. Also Syndra.

Bone necklace. Left behind as worthless.

  1 GP
  13 SP

**************************


  Shadow Walker went into the cave after the goblins....

  Aefir went into the other.    And the magic of splitting the party, and Roll 20 screen.

  Paraselene blessed Aefir, Syndra and herself as we went into the cave. OK, next time I let her sleep through the fight...

  Reebo went back to get the ponies and take them down the road some, away from the goblins.


Shadow Walker retreated from the cave, hurt BADLY. He reported at least 8 goblins in the cave.

  We sorta discussed leaving battle and heading more toward Tegel Manor, but Aefir felt compelled to head into the cave as well.

  Wiser heads prevailed (casters realizing they had almost NO HEALING left helped) and we backed out of combat and headed down further toward Tegel.  Hoping for at least a short rest to restore magic and hit points.

  Keeping an eye on the goblins, we got together and headed down the road.

  Reebo went to search the five goblins killed at the southern cave entrance earlier.


***********************

11 Unopened bags and pouches.

5 leather belts.

5 worn Scimitars.

5 Short bows.

5 Quivers containing at total of 48 arrows.

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  As we left the area, the goblins did not bother us any further.  We saw another cave, one of probably many, that did not sprout goblins.

  About noon by the time we got clear of the area.  Looking for a nice place to camp and rest.

  We came to a fork in the road, one leading toward a bridge to the south and one that seemed to head toward Tegel Manor. Two guards on the bridge looked similar to the sailors we had encountered the first day.

  We could see the manor in the distance, it is HUGE, bigger than the entire village. Looting the manor will be like looting a town, just need to deal with a couple of undead residents.

  Continuing on the southbound road, we crossed a bridge and saw a dozen or so sailors off to the west near the river. They were carrying two enormous frogs, gutted and tied to poles the sailors were carrying between them.

  The road took us to the Tegel Manor grounds.

  We deferred til next time about camping and taking a long rest. We were exhausted from the battle with the Goblins and want to be fully rested when we go inside.

LEVEL UP !!!!!

Continued in: First Foray into Tegel Manor



 

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